Calliope Tsuro - The Game of The Path - A Family Strategy Board Game For Adults and Kids 2-8 Players Ages 8 & Up
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Calliope Tsuro - The Game of The Path - A Family Strategy Board Game For Adults and Kids 2-8 Players Ages 8 & Up

4.8/5
Product ID: 4662060
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🎲2-8 Players
🧩Unique Game Board
⏱️15-20 Min Playtime

Description

🛤️ Navigate Your Path to Victory!

  • QUICK TO LEARN - Get started in minutes, ideal for game nights!
  • STRATEGIC DEPTH - Blend of strategy and luck keeps everyone engaged!
  • VISUALLY STUNNING - Beautiful Asian-themed design enhances the experience!
  • FAMILY FRIENDLY FUN - Perfect for all ages, from kids to adults!
  • ENDLESS REPLAYABILITY - Every game is a new adventure with a changing board!

CalliopeTsuro is an award-winning family strategy board game designed for 2-8 players aged 8 and up. With a playtime of just 15-20 minutes, it offers a unique and engaging experience every time, featuring 35 Path Tiles, a Dragon Tile, and 8 Dragon Pawns. The game combines strategy and luck, making it perfect for family gatherings and game nights.

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Specifications

CPSIA Cautionary StatementChoking Hazard - Small Parts, No Warning Applicable
Item Weight0.84 Kilograms
Number of Items1
Item Dimensions L x W9.63"L x 9.63"W
Material TypePaperboard
Are Batteries RequiredNo
ColorMulticolor
ThemeStrategy

Have a Question? See What Others Asked

In addition to the "Can it be played/is it fun with 2 players" question, can anyone out there recommend a good game that IS fun with just 2 players?
Is this game fun to play with only two players?
Do you also sell the giant tsuro - life sized game?
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Reviews

4.8

All from verified purchases

D**Y

Fantastic, quick game!

I saw this game on Wil Wheaton's "Tabletop" web show and was immediately hooked. If you haven't seen it already, go there NOW. [...]The premise is that you (and up to 7 other players) are dragons, flying around the board. You place a tile on the board and place your dragon on one of the lines printed on the tile. You then move your dragon along the line to the end of the tile. Everyone else does this on their turns. On your next turn, you place another tile adjacent to the one you played previously, so that the lines of the two tiles line up. You then move your dragon along the new line until it terminates. The winner of the game is the one who stays on the board the longest. That's it.While it sounds boring and simple, the game has some strategy involved. The tiles drawn are random, so it's very possible to draw three tiles that ultimately throw you off the board; or could throw an opponent off. You must plan ahead to ensure that you don't get put into such a position. However, there's not much use in planning more than 1-2 moves in advance, as your opponents' moves will (near the end of the game) greatly affect your plays.With more than 4-5 players, the game would get hectic very quickly. I've only played with 4 people, but it was still really fun. The first 4-5 turns are relatively boring, as the other players' tiles generally won't interact with your own. It's when you begin linking tiles that things get really interesting and unforeseen connections are made that win or lose the game.The game plays out (with 4 players) in about 10-15 minutes, so it's a great game to break out while waiting for the rest of your group to arrive. It's also a nice break between longer games like Settlers of Catan or Lords of Waterdeep. Simple, fun, and quick. Can't ask for much more!The production value of the game is quite high as well. The tiles come on ~2mm thick, plastic-coated cardboard tiles. The playing board is also of similar quality. The "dragon" pieces are plastic, which disappointed me a little, as I thought they'd be stone or some other "higher quality" material. But they're fine as they are. I can see this game lasting a very long time. My only real complaint is that there's no frame into which you could play the tiles. As such, they tend to slide around on the board a little as the interior pieces are played. Having a frame of some kind to keep the pieces lined up would be nice, but is more to satisfy my nit-picky personality.Two enthusiastic thumbs-up for this one!

E**C

Fast and Furious Fun

After being introduced to Tsuro at the family holiday gathering, I knew we needed to add it to our game collection. We had 8 players ages 10-73 going at it and as soon as one game ended everyone wanted the next to begin. It is an easy learning curve and very engaging. We have since played Tsuro in our own home with three players and found it equally entertaining. Fun! Fun! Fun!

D**H

Beautiful, Simplistic and Fun!

This is one of the most beautifully, simplistic, and fun games, with a ton of replay value, that I have every played!Of all the games that I have - everyone (friends and family) love to play this game and is requested every time we get together.The artwork on the box, game board, tiles, instructions, dragons is beautifully drawn. The rules are simple, you have 3 tiles in hand (different paths are drawn on them), place a tile, more your dragon along the path, and be the last dragon left on the board.The more people that play (8 total) the more fun and strategy there is to keep on the board without falling off (due to your tiles paths or someone else's connecting path) or colliding with another dragon. The games are also fairly quick so if you fall off the board early it's not a long wait to play again.This is an amazing, simplistic, beautiful, high replay, very fun game for casual and hardcore board gamers of all ages!Comparison to its sister game: Tsuro: Of The Seas / Why I bought Tsuro:TGOTP over T:OTS~ 'Of The Seas' plays just like Tsuro:TGOFP but has some new elements. With artwork just as beautiful the board which is a little bigger (7x7 grid). There are sea monsters that roam the seas, able to remove the paths that they cross & can destroy you if you collide with them.I bought 'The Game Of The Path' over 'Of The Seas' because 'Of The Seas', I think, added too many mechanics (the sea monsters - that move around the board - every single time a player moves based on a dice roll) can knock you out of the game extremely early (especially with more people playing) and removes path tiles that they land on top off - allowing new tile to be placed there: This extended the play time a lot - so if you got knocked out of the game early on, you would be waiting a while before you could play again. You can still play the 'TGOTP' way with 'OTS' by removing the monsters and only playing with a (6x6) grid, but I loved 'TGOTP's artwork more and (since I play with a lot of people) I didn't want that extra wait variable time.

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Smooth transaction and product arrived in perfect condition.

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The MOLLE sheath is of exceptional quality. Very happy with my purchase.

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Neha S.

Excellent communication throughout the order process. Product is perfect.

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